For 15 years CREO has partnered with cultural, educational and corporate organizations

By creating memorable digital experiences, we help our clients INFORM, MOTIVATE and ENGAGE their target audiences.

Our customized solutions are designed to meet target objectives and offer enhanced visibility in the social media ecosystem.

Our dissemination platform, the virtual world of GAME FOR SCIENCE, has had 1 million visitors over the past 7 years, helping to spark youngsters’ interest in science and technology.

→ View our portfolio 

 

→ View our video

OUR SERVICES

  • Turnkey digital production
  • Content-related research, drafting and scripting
  • Educational and visual design
  • Programming and graphic design

OUR SOLUTIONS

  • Serious games and digital learning
  • Mobile apps for iOS and Android
  • Virtual and in situ exhibitions
  • Augmented or virtual reality experiences
  • Gamified visiting experiencess
  • Digital publications
  • Online training – E-learning
  • Animated video clips
  • Booths and digital installations
  • Multiplatform websites
  • Educational guides and edukits

 


 
CREO        INFORM   .    MOTIVATE   .    ENGAGE

Contact us so we can discuss your future needs and projects!

Caroline Julien, President, t.514-278-9595, ext. 21, cjulien@creo.ca

Albane Français, Business Development, t. 514-278-9595, ext. 25, afrancais@creo.ca

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For 15 years CREO has created fun communications, education and marketing tools

Are you interested in promoting occupations and careers, highlighting a sector explaining a technology in lay terms, elucidating social issues?

CREO produces customized content and innovative digital experiences that engage the public and meet our clients’ goals and objectives.

→ View our portfolio 

 

→ View our video


 
OUR SERVICES

  • Turnkey digital production
  • Content-related research, drafting and scripting
  • Conception pédagogique et visuelle
  • Educational and visual design
  • Marketing communications strategy
  • Dissemination on GAME FOR SCIENCE platform

OUR SOLUTIONS

  • Multiplatform websites
  • Mobile apps for iOS and Android
  • Serious games and digital learning
  • Gamified visiting experiences
  • Online training – E-learning
  • Educational guides and edukits
  • Gamified virtual visits
  • Virtual and in situ exhibitions
  • Augmented (AR) or virtual reality (VR) experiences
  • Digital publications
  • Booths and digital installations
  • Animated video clips

→ View our portfolio 

SOME CUSTOMERS AND PARTNERS


 
CREO        INFORM   .    MOTIVATE   .    ENGAGE

Contact us to discuss about your needs and future projects! 

Caroline Julien, President, t.514-278-9595, ext. 21, cjulien@creo.ca

Albane Français, Business Development, t. 514-278-9595, ext. 25, afrancais@creo.ca

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For 15 years CREO has partnered with those involved in learning

Are you interested in innovating in education to engage learners of all ages at school or at home in order to promote academic and professional success?

Use our expertise in teaching methods/adult education, digital design and production to create exciting, fun educational and professional development experiences that make people want to learn.

In addition to helping you develop your projects, CREO offers you privileged access to youngsters and their teachers via its GAME FOR SCIENCE platform, which gets up to 45 000 hits a month from students aged 8 to 17 years in Québec, France and 127 countries around the world.

→ View our portfolio 

 

→ View our video


 

OUR SERVICES

  • Project design and funding search
  • Educational and visual design
  • Digital production (scripting, graphic design, programming)
  • Dissemination on GAME FOR SCIENCE platform
OUR SOLUTIONS

  • Mobile apps for iOS and Android
  • Serious games and digital learning
  • Online training – E-learning
  • Augmented or virtual reality experiences
  • Digital books and workbooks
  • Fun, interactive exercise drills
  • Educational guides and edukits
  • Cognitive remediation tools
  • Animated video clips

→ View our portfolio 

SOME CUSTOMERS AND PARTNERS


 
CREO        INFORM   .    MOTIVATE   .    ENGAGE

Contact us so we can discuss your future needs and projects!

Caroline Julien, President, t.514-278-9595, ext. 21, cjulien@creo.ca

Albane Français, Business Development, t. 514-278-9595, ext. 25, afrancais@creo.ca

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Leave a Reply

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For 15 years, CREO has partnered with organizations promoting culture and tourism!

Interested in enhancing your target clienteles’ amazement, education and participation? Our expertise in mediation, design and digital production can help you create entertaining, innovative discovery experiences.

→ View our portfolio
 

 
→ View our video

OUR SERVICES

  • Project design and funding search
  • Exhibition content-related research, drafting and scripting
  • Exhibition project management
  • Digital production

OUR TOOLS

  • Multiplatform virtual exhibitions
  • Mobile apps for iOS and Android
  • Educational games
  • Interactive visitor’s guides
  • Gamified virtual visits
  • Digital treasure hunts
  • Augmented (AR) or virtual reality (VR) experiences
  • Digital publications
  • Interactive walls and terminals
  • Animated video clips

→ View our portfolio

CREO      INFORM   .   MOTIVATE   .    ENGAGE

Contact us to discuss about your needs and projects!

Caroline Julien, President, 514-278-9595, ext. 21, cjulien@creo.ca

Albane Français, Business Development, 514-278-9595, ext. 25, afrancais@creo.ca

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A game to finally understand physics on Kickstarter!

In order to create a tablet version of its PC game Mecanika, which was produced in 2011 in collaboration with UQAM (Université du Québec À Montréal), Montreal game studio CREO is launching a crowdfunding campaign on Kickstarter, which is opening itself to Canadian projects today.

Designed by François Boucher-Genesse, a former game designer on Halo 3 who now holds a master’s degree in educational sciences, the game aims to be both fun and effective in stimulating learning. Experiments conducted by UQAM have shown the impact of the first PC version of the game on students’ progress. And the results are impressive! Indeed, classes that have used Mecanika have progressed four to five times more than those that have learned the subject via traditional methods.

In Mecanika, players must direct robots – scouts – toward stars. To achieve that, they have access to an array of robots, each representing a physical force. The 50 levels are designed to surprise the players and to make them think about the way objects move around them.

“Mechanical physics are a subject that students find very difficult. With Mecanika, we learn in an intuitive way, instead of with formulas. The game helps to better visualize the effect of mechanical forces in a gameplay so enjoyable that we can play it just for fun,” says CREO president Caroline Julien.

In the course of its Kickstarter campaign, which will unfold until October 6, CREO is asking for a minimum of $15,000 to finance in part the production of a new version of the game that will be available on Android and iOS tablets. In exchange for their contribution, investors will receive rewards such as a visit of the studio, an educational guide, images from the game or even the possibility to participate in the creation of a level of Mecanika.

While waiting for the game to be financed via Kickstarter, it’s possible to play the demo of the PC version or to watch the trailer.

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A video game that helps you pass your physics course

Montréal, Thursday, September 29, 2011 - The dropout problem is a major issue for the new knowledge economy. Which is why CREO has developed PHYSICA, an innovative solution to motivate students and promote school success, and the most recent addition to the GAME FOR SCIENCE virtual world.

Getting to PHYSICA is free: www.gameforscience.ca/physica/. Players first create an avatar, the character that represents them in the game, then join the adventure to accumulate neurons and become a “super genius.” They’ll have to rack their brains to solve the problems presented by Vacuum-o-matic, the quirky robot supervisor of a recycling plant. The 50 challenges presented in PHYSICA were designed to stimulate players’ intelligence and gradually improve their comprehension of mechanical physics. After solving all the puzzles, players gain access to a virtual lab where they can analyze the motion of the fascinating little robots.

Grade 11 teachers will find that PHYSICA is an incredibly effective tool for enriching their physical mechanics classes. And players of all ages will find that it holds hours of fun.

PHYSICA was developed jointly by CREO and UQAM, thanks to funding from the Fonds Inukshuk and the Canada Media Fund “Innovation is part of CREO’s DNA. That’s why it’s so important for us to work with scientists like those from LabMÉCAS. It helps us improve our methods and at the same time validates their impact on learning,” explains Caroline Julien, president of CREO.

GAME FOR SCIENCE, CREO’s platform, won a bronze medal at the 2011 International Serious Play Awards and a Numix prize in 2010.

Data collected by researchers working in the field of science didactics at the Université du Québec à Montréal have demonstrated the effectiveness of the game MECANIKA, one of three games offered in PHYSICA. The data indicate that Grade 11 students who play the game show marked improvement. Moreover, these results were measured after approximately two hours of game play, while the pedagogical methods used in other studies occasionally extended over entire semesters.

The data gathered also suggest that merely assigned as homework, hence requiring no change to the classroom setting or teacher intervention, the game can have an effect by itself. A more advanced use of MECANIKA in class, with discussions about game situations among students and with the teacher, would then improve the effect. Teacher’s guides that facilitate classroom integration are available at http://www.gameforscience.ca/physica/teachers.php.

In addition to helping students improve their physics grades, the GAME FOR SCIENCE platform will soon be handing out prizes to students and schools with the best performances in the virtual world. At the end of October, CREO will officially launch the “GAME FOR SCIENCE Neuron Hunt” contest, and at that time, we will also announce our partners and the prizes up for grabs over the course of the school year. So completing the challenges of PHYSICA will also give players a chance to win prizes. We think students will be dying to do their physics homework.

About CREO: Over the past 10 years, CREO has been producing and distributing innovative, multiplatform science popularization tools to help partners enhance their educational, communications, and marketing activities. CREO creates serious games that build intelligence, cultivate a taste for discovery, and promote educational success. In business since December 2001, CREO works with private companies, governments, museums, industry taskforces, foundations, and teaching institutions to explore new ways of communicating, informing and educating. Inspired by popular online virtual worlds, its GAME FOR SCIENCE platform (www.gameforscience.ca) stimulates the interest of young people in science. Thanks to the collaboration of 25 partners, the site attracts 35,000 visits per month, a rate that is doubling every year.

About LabMÉCAS: the mission of the Mobile Laboratory for the Study of Learning Pathways in Sciences (Laboratoire mobile pour l’étude des cheminements d’apprentissage en science—LabMÉCAS) is to study the phenomenon of learning science, considered as a complex process rather than simply as a result. The lab brings together researchers from five universities in Québec and Ontario who focus on the conceptual, cognitive, neuro-didactic, and practical aspects of teaching science. http://www.labmecas.uqam.ca/

For more information:

Geneviève Lajeunesse, Media relations – CREO

glajeunesse@creo.ca, 514-278-9595, ext. 25

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Website under construction

We are working hard at updating the website. In the meantime, you may reach our old website by clicking here.

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CREO launches the Débrouillards Trilogy boxset

The beautiful package combines the three titles in the Débrouillards collection: L’étrange disparition du Professeur Scientifix (2004), Eau secours, professeur Scientifix! (2005) and Le mystère de la base lunaire (2008). These three great vintages featuring characters from the popular science magazine Les Débrouillards are classics with quality, humorous content. Developed from elements of the Quebec school curriculum, it contains 59 experiments which can be completed at home or in class, to share the joy of discovery. The boxsets containing hybrid CDs (Windows and Macintosh) are availablein all good bookstores in Quebec at the suggested retail price of $ 49.95. To learn more about the titles of the Débrouillards collection, visit http://debrouillards.creo.ca.
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FORESTIA : Roberval Award Finalist

CREO is proud to announce that the first version of its FORESTIA simulation game is a finalist in the Roberval awards, a competition designed to introduce the French-speaking general public to current technology and promote the use of French in science communication for laymen.
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CREO becomes a partner of the Fernand-Seguin award

CREO becomes a partner of the Fernand-Seguin award, offering an internship to the 2010 recipient of the award. “The Fernand-Seguin award is an extraordinary springboard,” said Caroline Julien, president of CREO. It opened several doors for me in Quebec media companies, where I learned to make science accessible to the public. During my internship, and even after as I entered the field formally, I felt guided by quality professionals. “

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GAME FOR SCIENCE WINS NUMIX AWARD

The virtual world and science education portal GAME FOR SCIENCE won the NUMIX award for best original production in the youth category at an awards ceremony attended by the cream of Québec’s interactive content producers on May 5 at the eXcentris theatre.

The NUMIX awards are given by the Regroupement des producteurs multimédia du Québec (RPM) to recognize excellence among digital media artists. Nominees are evaluated based on the quality and originality of storyboard, production, design, and astute use of technology.

“The CREO team is very pleased to have the high caliber of its work recognized in this way. We strive to use smart, fun content to give GAME FOR SCIENCE players a rich and high-quality experience, and this award will help us further our goals,” stated CREO president, Caroline Julien.

A hundred or so projects were submitted to a jury made up of specialists in the field of interactive technology. The jury selected a list of finalists, the complete list of which you will find here.

Regroupement des producteurs multimédia

The Regroupement des producteurs multimédia (RPM) was created in 2000 to represent stakeholders in the field of multimedia production. Its goals are to create a favourable climate for the development and growth of multimedia production in Québec in all broadcast media.

CREO

CREO is a production studio (www.creo.ca) that uses serious games for the purpose of scientific communications. CREO’s original productions are designed to help its clients and partners stimulate development in their sectors, broaden and develop customer loyalty, and improve their broadcast/education/communications/marketing activities, while at the same time fulfilling the needs and interests of target audiences.

Watch the reaction of CREO president, Caroline Julien, production manager Lise Sicard as they receive the NUMIX award.

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CREO at E3

CREO joins a delegation of young entrepreneurs at the E3 Expo in Los Angeles.

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CREO wins the Business Creation Award, Laval region

CREO wins the Business Creation Award, Laval region, at the Quebec Entrepreneurship Awards.
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CREO wins six awards

CREO wins six awards at the Quebec Entrepreneurship Awards.

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CREO finalist for two awards

CREO is finalist for two awards at the Dunamis gala in Laval.

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Private: CREO is founded

Caroline Julien founds CREO.

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CREO: Ingenio prize finalist

CREO is finalist for the special Ingenio prize at the Quebec Entrepreneurship Awards. This $5000 prize is handed out to a new business that has made innovations in the field of interactive entertainment.
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